Microsoft is moving Halo development to Unreal Engine 5, after over a year of rumors and changes at 343 Industries, which will now be renamed Halo Studios . The move to Unreal Engine 5 marks the beginning of a transformation that will change the studio's technology, structure, processes and culture. The Slipspace Engine used for Halo Infinite proved difficult to manage and slowed development, so the switch is now being made to Unreal.
By using Nanite and Lumen , Unreal's advanced rendering and lighting technologies, the studio can create more complex environments and a more immersive gaming experience, beyond the level of the Halo games to date. These technologies enable more detailed worlds and enhanced interactivity for players.
Project Foundry , an internal research and development platform, serves as the foundation for future Halo games, showcasing detailed biomes and revamped models like Master Chief's armor. Halo Studios is currently working on several new games, while the Slipspace Engine continues to power Halo Infinite . Unreal allows the studio to focus on developing high-quality new game experiences.
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